An original rpg where almost anything is possible.
HomeCalendarFAQSearchRegisterLog in

Share | 

 RULES and reg's

Go down 

Posts : 185
Join date : 2009-03-31
Age : 28

PostSubject: RULES and reg's   Wed Apr 01, 2009 2:16 am

1. What the running admin says goes you can’t bend, shape, change, or edit what he says words are at face value the admin can deify all logic including religion.

2. ALL auto hits are counted as surprise attacks and have ONLY ONE saving throw. (Roll of dice or coin toss; player’s decision.)

3. Ask questions about your surroundings OFTEN; admin will only give first glance details (Broad view) or eye caching details.

4. If you are uncertain about any details, physics, applications, or constraints of magic, tech, ECT… ask the acting admin.

5. Okay, this is more of a foot note; there is always a way out… you just haven’t thought of it yet.

6. Refer to rule 1, 2, 3, and 4.

7. Magic is akin to you imagination; in the fact that you are only limited by your creativity, and the time you spend on it.

8. “I don’t care if it’s a Dragon it can’t live with a knife in its brain.” Quote Epitaph Storm Blade… this hold true for most things there is usually a very easy way to kill whatever your fighting… just remember it’s probable not gonna be safe.

9. Admins are just normal players when rping with no special rights or privileges.

Luck factors into almost everything… refer to rule 5.

Last edited by Thornstromb on Mon May 11, 2009 7:37 pm; edited 1 time in total (Reason for editing : FIX)
Back to top Go down
View user profile http://avander.darkbb.com
RULES and reg's
Back to top 
Page 1 of 1
 Similar topics
» Maximum Warband Size - House Rules
» Cursed hillman HS rules
» Changing the Rules? Yes or No?
» Overtime Rules?
» Regiment of Renown - Warhammer skirmish rules!

Permissions in this forum:You cannot reply to topics in this forum
Avander :: Getting Started :: Anouncements-
Jump to: